Internship at Cradle Research working on virtual productions and virtual humans
An educational project exploring CPU pathtracing
A real time raytracing plugin for Autodesk Maya
A cross platform 2D platformer game made using a custom engine for PSVita & Windows 10
A Physics based party game made for GGJ 2018
C++
Unreal Engine 4
Steam VR
Microsoft Visual Studio
DirectX 12
DirectX Raytracing
HLSL
Git
Perforce
Dear ImGui
Jira
PlayStation Vita Dev Tools
Swift
xCode
I recently graduated International Game Architecture and Design at Breda University of Applied
Sciences
earning my Bachelor of Applied Sciences. During this time I gained experience in a wide variety of
programming
roles such as graphics engineering on various devices including hand held consoles and cutting edge
desktop hardware.
Later on I interned at a research group where I worked on the technology and tools required for a
multi disciplinary
Virtual Reality project. Here I also worked on developing and improving tools used for
photorealistic virtual human avatars.
Apart from programming I enjoy spending time on exercising like sports climbing, bouldering,
mountain biking or windsurfing.
During moment of physical relaxation I can likely be found playing roleplaying, racing or shooter
games which are also my favourite
ways to socialise and stay in touch with friends.
If you want to have a chat, use the buttons in the top right or drop me a line on Discord via
Florian#9270